Hockey Summit of the Arts

Rules for the Hockey Summit of the Arts



The Hockey Association of the Arts was founded on the ideals of sportsmanship, fair play, fun, safety and community and each team and player must promote them. We expect players and teams to take responsibility for their actions on the ice. We expect a common respect for everyone on the ice. We realize that on-ice confrontations always start from the actions of an opposing player. It is important to acknowledge that offenses are often accidental, but no matter what, retaliation is even more inexcusable and will often escalate the situation. Referees are present to supervise the game, and it is important to accept that they cannot see the entire surface of play and may not be able to witness every infraction. A sincere apology after fouling someone is necessary, especially if the referees did not see the foul. It should be no different then a pick-up game without referees.


The team is the primary authority in maintaining discipline and promoting these ideals amongst its players. Specifically, we feel fighting, roughing, verbal abuse and harmful stick-work are not part of the game. We do not have any patience for it and it is not welcome. It is the team’s responsibility to filter out all of these unacceptable elements by not allowing certain players to play and preventing any on-ice confrontations.


If there are any issues with missed infractions or consistent unsportsmanlike behaviour from specific players, please indicate it to your captain, who can then discuss it further with the referees or other officials after the game. Finally, every team must demand discipline from their own players before they can expect it from others.

While adhering to the rules of the Canadian Hockey Association the Hockey Summit of the Arts has these stipulations:

Photos by Priscilla Yu (Lookin' to Score)





1. Game Rules

1.1. Intentional body contact

1.2. Penalties

1.3. Centre Red Line

1.4. Face Protection

1.5. Game Time

1.6. Timeouts


2. Off Ice Rules

2.1. Team Rosters

2.2. Playoffs

2.3. Team Penalty Minutes

2.4. Automatic Suspensions

2.5. Team Standing Point System

2.6. Artistic Expression from Teams

2.7. Team Sweaters

2.8. Division Seeding

2.9. Ringers




1. Game Rules


1.1. Intentional body contact is not permitted. We acknowledge that by the nature of the sport, some body contact may occur, however the officials are advised to penalize any instances of intentional body contact.


1.2. Penalties:


1.2.1. Penalty Limits: Players that receive up to 4 minutes in penalties (PIMs) per game are subject to the following treatment:


a)     If a player receives more than 4 PIMs, s/he shall be ejected from the game and his/her conduct will be reviewed to assess whether more discipline is warranted.


b)     If a player has been ejected from 2 games s/he will receive a minimum 1-game suspension.


c)      Upon the assessment of a player's 3rd minor penalty in a game, a penalty shot will be awarded to the opposing team and the 2 minutes do not have to be served by the offending team.


d)     10-minute misconducts are counted as a 2 PIMs with regards to statistics keeping.


1.2.2. Offsetting penalties do not affect the number of players on the ice.  (In other words, when offsetting penalties occur during 5-on-5 play, teams will remain 5-on-5 when play resumes).


1.2.3. If a team is short-handed due to a penalty, it may only substitute players while the puck is in play or the clock is stopped.



1.3. Centre Red Line. We play without the centre red line.


a)     Automatic icing is called from behind the blue line.


b)     Two-line passes are allowed.



1.4. Face Protection. Players must wear at least a half visor/cage for facial protection, although full visors/cages are strongly encouraged.



1.5. Game Time. There are three 14-minute running-time periods.


a)     The last 30 seconds of the 1st & 2nd periods and the last 2 minutes of the 3rd period are stop time. However, if the goal difference is greater than 2 goals, there won’t be stop time.


b)     The clock starts at 10 minutes past the hour.




1.6. Timeouts. Each team may take one 30-second timeout per game.




2. Off Ice Rules



2.1. Team Rosters:


2.1.1. Every team must have submitted their final changes to their roster with a maximum of 20 players two weeks before the start of the tournament. Only players on this roster are eligible to play in the tournament. If roster goalies aren’t available for a game, you must inform tournament organizers so we can work together to find a replacement.



2.2. Playoffs:


2.2.1. We will have 4 teams in the playoffs in each Tier. If less than four teams qualify, the next teams to qualify will be the team(s) with the lowest amount of team penalty minutes until we have 4 qualified teams for the playoffs. Teams that qualify with more than 18 team penalty minutes will be seeded lower than the teams that qualified with less than 19 team penalty minutes.


2.2.2. Playoff games that are tied at the end of regulation time go into sudden death overtime.


a)     Sudden death overtime consists of 4-on-4 play for 5 minutes. The first three minutes are running-time and the last 2 minutes are stop-time. During the running time, player substitutions are only allowed while the puck is in play.


2.2.3. Playoff games that are still tied after sudden-death overtime are decided by penalty shots.


a)     The penalty shots will begin with 3 shooters from each team. If it’s still tied, each team will send a single shooter until a winner is determined. All the skaters on the team must take a penalty shot before any player takes a 2nd shot (and so forth, i.e. the whole team has to take a 2nd shot before a player takes a 3rd).


b)     Players still serving penalties at the end of over-time are not eligible to take penalty shots.




2.3. Team Penalty Minutes (PIMs):


2.3.1.  Penalty-Free Game Bonus: A bonus 1/2 point will be awarded to a team for every penalty-free game it plays.


a)     This does not include games in which the team is a victim of an opposition team no-show or lateness. 


b)     “Too many men” & “Delay of Game” penalties do not count in regards to this rule. 

2.3.2.  A team may not participate in the playoffs if it exceeds 18 penalty minutes in the round robin portion. Misconducts are counted 2 minutes each with regards to this rule. Too Many Players and Delay of game minors are not included. If a team gets more than 25 penalty minutes in the round robin, they are not eligible for the next Hockey Summit of the Arts tournament.

2.3.3 During the playoffs, once a team exceeds 3 penalties, penalties become 3 minutes in length and run the full 3 minutes regardless of whether or not the opposing team scores



2.4. Automatic Suspensions:


2.4.1.  Any player ejected from a game will be reviewed to decide whether a warning, suspension or expulsion is necessary. The following are all minimum disciplinary actions; the league reserves the right to expel anyone for any intolerable act or increase suspensions when warranted.


a)      If a player receives a misconduct penalty in the last 10 minutes of a game s/he is automatically suspended for his/her next game.


b)  After a player has received 2 of any a Game Ejection or Misconduct they are automatically expelled for the rest of the tournament.


2.5. Team Standing Point System. We will follow this point system to determine team rankings at the end of the round robin:
2 points for a win
1 point for a tie
½  point for a game with no penalties assessed to your team


2.5.1. Tie Breaking. Ties in the standings will be broken with this criteria:

A) Least penalty minutes
B) Most penalty-free games
C) Head to Head score between the tied teams
D) Most wins
E) Least Goals Against
F) Most Goals For
G) Coin Toss

2.6. Artistic Expression from Teams. Every team collectively has to contribute some form of artistic expression to the tournament on the weekend. It has to obviously add to the atmosphere of the event and the people involved with the artistic expression have to be predominately from the team. There must be a minimum of 5 players involved and it is up to the team to prove this if it isn’t obvious. If the team falls short on any of these guidelines, they forfeit their eligibility for the playoffs. Teams may collaborate as long as there are at least 5 players from each team involved with the project.


2.7. Team Sweaters. If there are any sweater colour conflicts in any games in the tournament, the junior HAA member team gets to keep wearing their sweaters and the senior member team must find an alternative set of sweaters with contrasting colours to their opponent.


2.8. Division Seeding. Teams are seeded based on their record at the previous tournament. Adjustments are then considered based on anything that may have changed the general skill level of the team since the previous year. Only changes specific to the team are considered, not general changes that affect every team, like aging. New teams are measured with teams that they have played with from the previous tournament. After seeding, the divisions are set as even as possible based on the total number of teams in the tournament.


2.9. Ringers. We expect teams not to add new players to their roster who don’t have any relation to our community and values and significantly increases the skill level of their team. This is to promote parity among teams and players and to retain the spirit of our unique arts-based tournament.


2.10. The Management of the Hockey Summit reserves the right to expel any participant who conducts themselves contrary to the values and principles of the H.A.A.



Fair Play Committee

The Fair Play Conduct Commitee will be supervised by Ray Henderson and Tom Goodwin. Each team has a representative who will watch games and help with any decisions, along with the convener and referees that need to be made regarding a player’s sportsmanship. The Committee also picks the 3 stars for each game.